Lazer Tag Reference Guide
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Lazer Tag Rules

The Lazer Tag Code | Procedures


The Lazer Tag Code

Rule 1: Lazer Tag is a Noncontact Sport
Any intentional contact is unpardonable. Any accidental contact requires immediate warnings to both Lazer Tag Sportsmen to be more careful, with further physical contact subject to immediate censure.

Rule 2: Sensors Must be Visible
Preventing a Lazer Tag beam from tagging a sensor is dishonorable. In the course of a game when a sensor is blocked, any player is allowed to yell, "Sensor!" If the player whose sensor is blocked is not in a duel with someone else, he is obliged to either run away or move to better show his sensor.

Rule 3: Sensors Must be Audible
Masking the sound of a sensor in any way is dishonorable. Unless equipped with a mute button, the sensor indicator should always be free to emit its loudest tones.

Rule 4: Equipment Failure Means Disqualification
Lazer Tag equipment can fail in the course of a contest (usually because of low battery power). In this event, the Lazer Tag Sportsman with the equipment failure is out of the contest. Each contestant is expected to check his equipment thoroughly before starting to play and must suffer the consequences of malfunctioning equipment.
If equipment is provided by the game host, the player with the faulty equipment receives an automatic time-out while obtaining a replacement.

Rule 5: Sensors Must be Attached
A sensor that fails or is pulled off must be put back on immediately. While the sensor is not worn, the player is not allowed to use his weapon. If the sensor malfunctions, the player must take himself out of the contest.
A sensor cannot be tagged when it is not attached to its Lazer Tag Player. Any player who does tag an opponent's sensor while it is unattached is penalized with twice as many tags on his own sensor.

Rule 6: Sensors Must be Activated
At times during the head of normal Lazer Tag contests, it could happen that a sensor is not turned on or gets reset. If this is discovered, that Lazer Tag Sportsman must take himself out of the contest immediately.

Rule 7: Refreshments are Available
The current host of the Lazer Tag game is responsible for supplying all Lazer Tag Players with adequate refreshments before, during, and after all matches.

Rule 8: Lazer Tag Sportsmen are Honorable
No matter what a person is like away from the games, when he puts on the Lazer Tag equipment he is to be treated with respect and honor. Lazer Tag Sportsmen never lie, cheat, or take advantage of a fallen foe.

Rule 9: Lazer Tag Is a Game
Players must always remember that Lazer Tag is only a game. It is designed so everyone can have fun. If a player gets angry, exhausted, or bitter, he should stop playing until he cools off. Not having fun is against the code.

Rule 10: Lazer Tag Is a Team Sport
Although Lazer Tag Sportsmen can be highly competitive individually, they must always consider the success of the team first. Players always win and lost as a team, not as individuals. A team does not win because one person does well nor does it lose because one person does badly. Win or lose, the team is a unit.


Procedures

Dropping Out
During the course of a game a Lazer Tag Player may want to drop out, or be forced to drop out because his sensor has been tagged out. If you want or need to drop out of the game, put your weapon in its holster or over your head, hold both hands over your head, and shout, "I'm out!" Anyone leaving the playing area with his hands in the air is finished playing that game and should never be tagged or blocked by other players.

Bystanders
People who are watching the game but not playing should not become tools for players to hide behind or be used in any other manner. This is especially important with people who come by and don't know you are playing with Lazer Tag equipment. The sight of someone aiming what appears to be a weapon could cause nonplayers to become alarmed. A little courtesy to outsiders is appreciated and is much safer as well.

Lazer Tag Code adapted and expanded upon from Lazer Tag: The Official Game Handbook; TSR, Inc.; ©1987.

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